Escape From Lab 42 Change Log: Current Version 0.2


3/15/2009 See file readme42.txt for complete information.
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1. Targeting now automatically switches off when all targets have been eliminated or weapon is out of ammo, or target has moved out of view. If you are not holding a projectile weapon or the weapon is out of ammo, pressing the t key will have no effect.
2. Items are now represented by a character and each class has its own color scheme. See readme for details.
3. Removed Mersenne Twister code as FB uses the MT algo internally.
4. Map size has been reduced.
5. Time limit has been changed to 30 minutes.
6. Added alternate key set for movement for those without a numeric keypad:

    o p [   See readme for additional movement options.
     \|/ 
    l- -;
     /|\ 
    , . /

7. You start off with relatively few zombies but the number of zombies increases as you ascend levels.
8. Removed the Nanostim and Broom handle items.
9. Added morgue display and file. Generated file has the file name efl42_mmddyyy_hhmms.txt
10. Added visual cue when zombie is successfully hit on head.
11. Tweaked game play to try and get the game a bit more balanced. Still needs work in this area.
12. Updated readme42.txt with new/changed information.

3/13/2009
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1. Initial version released for 7DRL. 0.1